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seven vices execution & aftermath





sunday

After everyone has voted, the paper and photos will disappear. Miata will usher everyone outside, only allowing them to grab their coats and weather-appropriate gear, and lead them to the bonfire.

Floating in the middle of the flames, a list appears, clear as day.


>Gather?


victims

clearasmud: (Default) glorifiedtrash: <user name="iselia" site="livejournal.com"> (Default)

scapegoat

disapproved: (Default)


cast
setting
rulebook
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[personal profile] vicedirector
seven vices case 3 trial, day 2





sunday

At 9AM, every television will go off, loud enough to wake anyone sleeping. The calm, apathetic voice will advise everyone to gather in the chapel for the trial. Static will continue to blare in the head of anyone dillydallying.

Once all of the guests have gathered in the chapel, the doors will lock. Most of the pews have been moved aside to allow for more space, and a few tables have been set up on the altar. On the first, there is an additional copy of the rulebook, and the information cards of the victim and suspects laid out, with space for the suspects to provide their whereabouts, as well as an autopsy report. There is also a large wheeled chalkboard upon which you may write theories. On the second table is a pitcher of water and some glasses, as well as very simple sandwiches and pastries.

The door behind the altar has finally been unlocked. It's a rather plain room with an area set off by a folding screen. Inside, you will find a table on which the victim's body has been laid out. Next to the table, two black and white photographs have been hung on the screen. they are close ups of the victim's body, as it was found when the body discovery announcement chimed. A few sticks of incense burn in the corner to avoid any smells.

At 6PM, the trial will close, after which everyone is expected to have cast their votes.

...before all of that, though, a song plays in the chapel, just once, and then business as usual. What the hell was that about?


>Discuss?


victims

clearasmud: (Default) glorifiedtrash: <user name="shooped" site="livejournal.com"> (Default)

suspects

herbgrace: (Default) disapproved: (Default) mothercat: smiling, drinking coffee (Default) lastgirl: art by <user name="nicolas-px" site="tumblr.com"> (Default) earie: (Default)

VOTING

cast
setting
rulebook

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[personal profile] vicedirector
seven vices case 3 trial, day 1





saturday

At 9AM, every television will go off, loud enough to wake anyone sleeping. The calm, apathetic voice will advise everyone to gather in the chapel for the trial. Static will continue to blare in the head of anyone dillydallying.

Once all of the guests have gathered in the chapel, the doors will lock. Most of the pews have been moved aside to allow for more space, and a few tables have been set up on the altar. On the first, there is an additional copy of the rulebook, and the information cards of the victim and suspects laid out, with space for the suspects to provide their whereabouts, as well as an autopsy report. There is also a large wheeled chalkboard upon which you may write theories. On the second table is a pitcher of water and some glasses, as well as very simple sandwiches and pastries.

The door behind the altar has finally been unlocked. It's a rather plain room with an area set off by a folding screen. Inside, you will find a table on which the victim's body has been laid out. Next to the table, two black and white photographs have been hung on the screen. they are close ups of the victim's body, as it was found when the body discovery announcement chimed. A few sticks of incense burn in the corner to avoid any smells.

At 6PM, the trial will adjourn. Everyone will be escorted back to the hotel by Miata, after which everyone is allowed to head to either the kitchen to get dinner, or to their rooms. Attempting to wander off into the other areas of the hotel will trigger the static alarms in everyone's heads/televisions.


>Discuss?


victims

clearasmud: (Default) glorifiedtrash: <user name="shooped" site="livejournal.com"> (Default)

suspects

herbgrace: (Default) disapproved: (Default) mothercat: smiling, drinking coffee (Default) lastgirl: art by <user name="nicolas-px" site="tumblr.com"> (Default) earie: (Default)

cast
setting
rulebook

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[personal profile] vicedirector
seven vices case 3 - investigation





friday

On Friday morning, everyone will wake up with all of their (warranted or unwarranted, jesus how many of y'all had shitty lives before murdertown) grief fulfilled. Whatever it is they've lost--they've found it again. Anyone heading out into the lobby will notice that the statue is gone.

And that can only mean one thing.


>Investigate?



cast
setting
Feb. 29th, 2016 07:32 pm

week 3

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[personal profile] vicedirector
seven vices week 3



31 players remaining



monday - thursday

Monday morning begins just like the rest, slow and uneasy. At 12pm, every television will go off with its usual bout of static, followed by a calm, albeit disinterested, voice.

"Please gather in the hotel lobby within the next hour."

That's all that it says before the televisions turn off. Anyone not in their rooms will hear the voice echoing around them as if through a speaker system, although there are (still) no speakers present.

After hearing the motive, characters who choose to explore will find that the void around the town has retracted a bit, and there is now a small school building to the east of the clinic. On the chapel wall near the altar, black and white portraits of Sisuca, Kurisu, and Mikazuki have been hung up.

Anyone looking for them will find that Sisuca's hunting knives and Kurisu's....device are nowhere to be found.


>Mingle?


This is Week 3's mingle log, covering Monday/Tuesday/Wednesday/Thursday. Investigations will go up on Friday.

When posting toplevels, specify the time and location. If you plan on having any private conversations between characters, remember to let us know in the post linked below.

More plot elements will be introduced this week. Mod comments will be occasionally distributed to open toplevels, accordingly.

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