Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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And whatever accursed magic that must have used is likely nothing to be scoffed at. When they reveal themselves to us, as they are likely to do so eventually, I suspect engaging them will be a challenge.
[ Whether it be a talk/negotiation or a fight. ]
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[Faize sighs, shrugging a little.]
A reasonable assumption. Anyone who goes through this much trouble is clearly not the sort who gives up on their plans halfway through. Even if their objectives are unclear at the moment.
[He looks around the room. He hadn't really been focusing much on the room itself, merely opening the door and hoping for the best.]
This is a...kitchen, is it not? [So primitive! Yet more not as much as the ones on Lemuris or Roak.] Have you found anything useful in here?
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[ He was hoping for the best for all of five seconds after arriving here. After finding nothing, he just decides to lean against a counter. ]
I have not found anything useful in the slightest, other than the fact it is clearly made with some human technology, and can be utilized for what a kitchen normally is used for.
...I suppose it shan't be too surprising there are hardly any clues left around.
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[Hella disturbing.]
Ah, incidentally... [He holds up the talisman around his neck, the back facing forward so the strange almost yin-yang like lust symbol is visible.] Did you have one of these around your neck when you woke up?
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[ Then he supposed they are intended to be full-out prisoners. He sighs. ]
Yes, I do. I also foolishly attempted to take it off, to no avail. I surmise it is something they use to keep us in check.
[ He reaches for it, slightly pulling it out where it is normally obscured by his cloak despite it hanging around his neck. His is Wrath. ]
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[That was a mistake. A huge mistake.]
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[ People always do that before he can say the thing...... not that it's lethal or anything, but. ]
A fell spell of some type, undoubtedly. Yet, as you can see it would be easy to use such an object to control our movement.
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Fell spell?
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[ For science is always a good reason to try something out. ]
Or I suppose, a spell made with dark intentions in mind.
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I find it all to easy to believe it is something like that. That feeling was...overwhelmingly sinister.
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[ And now he was curious about something. He had been operating on the assumption the green-haired man was an elf, and so... he might be assuming the other may be from the place he had come. ]
... By the way, are you an elf from Aselia?
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[The question however, nets Dhaos a slightly confused look.]
No...I'm afraid not. An "elf" is...some manner of race, I take it?
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[ Now he looks confused. ]
But...you are not from Aselia either, then? And if you are not an elf, than what race are you called?
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I have never heard of such a place, my home is a place called Eldar. All Eldarians have ears like this and some of us, myself included, are capable of using symbology, but...we're human.
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...
He supposes it could be possible, if elves and humans had come to that point regarding their species. Or, perhaps, this is a case of 'Your humans are different than ours'. ]
I see. I have never heard of that land or the term of 'symbology' but I presume it is a specific technique unique to those who live in your homeland.
And usually... the humans I have seen have smaller, more round ears.
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[So, magic.]
Two of my companions are humans with ears like that. But despite hailing from a differently place, I am human just as they are.
[Well, they live longer too but, OTHER THAN THAT...]
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[ Magic indeed. ]
Very well, then. I hope my mistake regarding your... race was not too egregious.
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