Vice Director (
vicedirector) wrote in
sevenvices2016-04-04 05:28 pm
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week 8
![]() 21 players remaining ♫ monday - thursday Monday morning begins just like the rest, slow and uneasy. At 12pm, every television will go off with its usual bout of static, followed by Katerina's calm, albeit disinterested, voice. "Please gather in the hotel lobby within the next hour." That's all that it says before the televisions turn off. Anyone not in their rooms will hear the voice echoing around them as if through a speaker system, although there are (still) no speakers present. After hearing the motive, characters who choose to explore will find that the void around the town has retracted a bit, and there is now boathouse and lake up North Anyone looking for them will also find that Alisha's spear and Sadie's earmuffs are now gone. >Mingle? This is Week 8's mingle log, covering Monday/Tuesday/Wednesday/Thursday. Investigations will go up on Friday. When posting toplevels, specify the time and location. If you plan on having any private conversations between characters, remember to let us know in the post linked below. More plot elements will be introduced this week. Mod comments will be occasionally distributed to open toplevels, accordingly. setting rulebook profiles private conversations |
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[But she shifts, nervously folding her arms and drawing into herself.] Not since day one. [She was screwed from the second she got to deal with more irremovable jewelry. At least the pendant doesn't explode.] ...He shouldn't be here. I mean, none of them—nobody should, but... [Has this poor man not been kidnapped enough times? Let the Field siblings rest.]
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...though if i'm honest, i'm not sure he is. [...and that probably needs an explanation, so he's quick to add:] i ain't convinced any of them are.
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That second bit takes an extra second for her to figure out, though.] ...You think it's fake?
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[...that was uncharacteristically long-winded of him and he just. shrugs it off.]
... like i said. i ain't about to put anyone's lives on the line on the idea, but it's hard to believe after everythin' else.
["also i know one of those hostages can time travel this is bullshit"]
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WHO ARE YOU AND WHAT HAVE YOU DONE WITH SANS???
give her a moment. give her a couple of moments.]
...That's... [She instinctively wants to counter that because things are never that easy in murdergames, stuff isn't allowed to approach working out like that, but...huh.] ...a really good point, actually? Um.
[She's leaning in a little closer towards the screen, staring at her brother like she's hoping to find some sort of proof that it can't be him.] I dunno. We still don't know what happened to Sisuca, and they sure didn't have any problems kidnapping all of us. But... [That sounds kind of weak, though?] ...You really thought a lot about this, huh?
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uh. kinda. gotta pass the time i'm not sleepin' somehow, right? [when he's not doing shitty jokes all over town, apparently.] it's just noticing patterns. all games have rules an' all that.
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[And then she turns back to Sans, because this is getting her nowhere and she's actually interested in the answer to this one.] Then have you noticed any other patterns like that?
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[he's obviously concentrating trying to recall stuff]
there's also the mystery with the town-- ghosts and stuff, but it's hard to tell if that's just another layer to the game or if it'd actually be helpful in stopping it altogether. even our own ghosts haven't been particularly helpful there, from what i gathered. ...it's a whole lotta nothing, basically.