Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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[There's a bit of humor in that statement, if only because... well, who wouldn't in a situation like this?]
But might I suggest returning to your room to look for some warmer clothing before resuming your investigation?
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[ Talking to reasonable people...!! ]
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I intend to, yes. I plan to explore to the right for now.
[So you're welcome to join her after you put on some pants, in other words.]
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[ SHE IS TEMPORARILY VACATING FOR PANTS. ]
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Selena's gonna work her way over to the right just as she said, poking around and looking for clues.
Of which there are none.
Thanks murdergame.]
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Have you found anything?
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[She'll turn from where she was inspecting the chapel (though she has not tried to open it yet) to instead glance over Alisha.
An approving nod.]
That looks much better.
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Thank you again, miss.
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[All she did was suggest pants???]
My name is Selena--the Fluorspar of Grado. [aka she's a General.]
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[ And princess, but she won't mention that. ] I'm unfamiliar with Grado, but that seems to be quite the title, Lady Selena.
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[She won't mince words there; her title is very important to her.]
To serve the emperor as one of his generals is the greatest honor I could have.
[...as for Alisha--]
Acting as a knight is honorable, especially for one as young as you.
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[Calm down, kiddo.]
You still simply have plenty of room to grow and mature, and gain said experience. I will look forward to seeing what one of your enthusiasm accomplishes.
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... I do have room to grow, you're right. It just feels as though I don't have the time to.
[ ... ]
But I won't complain. I can still learn while I'm here.
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[Don't worry, Alisha, it'll be okay.
As they poke around murdertown.]