Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
afternoon
Ah, no, no, not at all. Confessing and begging really don't suit me, I'm afraid~! But it sounds as if they do not suit you either, madam.
no subject
[ a murmur of a laugh. this was certainly the strangest looking man she had ever seen, and he had a capability of banter to accompany it — certainly the most amusing person she had encountered thus-far, in a very egregious, apparent way. it was funny. ]
I do not place my faith in what I cannot know. Therefore, the only certainty I have is myself, and you yourself, yes?
no subject
[ Her soft sarcasm is met with the same sort of playful cheer, though his words carry a soft sarcasm in turn. Softer than hers, of course, but he has the same sort of humor. He listens for the difference in how her voice sounds to know how she had turned her head, so he turns his unseeing gaze appropriately towards the chapel. ]
Well, I can't disagree with the sentiment! I'm not a very religious person in the slightest, so that sentiment certainly seems the most correct by my measure... Ah, but in theory! The current circumstances throw that a bit into question, since I feel anything but certainty.
no subject
Yes, it is situations such as these that serve as experiments into man's agency. As well as their motivations.
[ the way she purrs 'motivation' seems insinuative, as if she doubts even xerxes's, or as if she is unsure of her own. it had only been a few hours. morrigan hadn't slept. she, like everyone else, was unsure of what to make of everything.
it was disquieting. ]
I suppose you've conjured theories, yourself?
no subject
That's better. The cheerful acceptance of most of the people here was far too naive for his liking. This sort of reaction set him more at ease, oddly enough. ]
Ah, I have! It's hard not to when motivations are in question, hm~? Being kidnapped by strange people isn't exactly anything new for me, I'm sorry to say, but they're usually not quite so nuanced as this.
[ baskervilles are morons and couldn't do anything this complicated ]
no subject
[ a bold supposition, but a valid one nonetheless. the fact remained that they couldn't know why they were here — but time would surely tell, and this is the theory morrigan is going with for now. some liked to play with their food before eating it.
she's going to forego the philosophical for now to talk about something more literal she finds interesting. ]
You are an experienced abductee, then?
no subject
Experienced might be a bit much, but I have experienced it, ye~s~. Though at the very least, I know this isn't their work! It's too nuanced for such empty-headed people. They're more the dungeons and chains type. ♥
no subject
[ her tone seems innocently curious. not that this guy seemed particularly dense, but she was left to wonder. she's feeling quite stupid, allowing herself to be kidnapped, but was doing her best not to show any of that — unless it proved to be convenient, of course. ]
I suppose the same could be said of all of us. How foolish, we are, to not see the hand to whisked us away. Our experiences seem to mirror one another.
no subject
Ahhh, I don't know about that! It's not very impressive to capture a feeble old man like me. It doesn't take much brainpower at all, hm~?
[ But it's a rhetorical question, since that's rather disingenuous on Break's part. It's actually true that he had been captured more because of the strain that his Chain placed on his body, but he was hardly feeble. ]
But! There's no need to speak of kidnappings past... After all, the present ones are much more concerning, aren't they? It's just a matter of figuring out who wanted to bring us all together.