vicedirector: (???)
Vice Director ([personal profile] vicedirector) wrote in [community profile] sevenvices2016-02-05 12:59 am
Entry tags:

week 0 - arrival

seven vices arrival





saturday & sunday

36 players remaining

You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible.

When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building.

A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well.

But you won't get any answers just sitting in your room all night.


>Investigate?


This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime.

Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby.

cast
setting
stupidly: (why happen)

[personal profile] stupidly 2016-02-08 09:36 pm (UTC)(link)
Oh— That's a new one.

[Gilbert holds his out in turn, showing off his little badge of envy. GOOD LUCK, TEAM.]

I don't know the answer to that, though. No one else has mentioned knowing anything about these symbols, either... But they make everyone feel sick when someone attempts to remove them.
jackhole: (pic#9981029)

[personal profile] jackhole 2016-02-08 10:23 pm (UTC)(link)
What? What do you mean "new one"? It's not new.

[ wait. ]

I mean, just show me yours.

[ holding out his hand to see gilbert's pendant. give it here! before rhys loses his mind completely. ]

They're probably some kind of identifier, right? Who gets sold to who -- if we're running with the slave thing. Which I still totally am, just FYI.
stupidly: (SWIPER NO SWIPING)

[personal profile] stupidly 2016-02-09 12:39 am (UTC)(link)
[RHYS WHY ARE YOU LIKE THIS. But Gilbert will hold it out as best he can without taking it off his neck because nah, he's not playing that game again...]

What does that mean... [FYI?! Stop speaking in future tongues.] Er— It does seem to be some kind of identification system, though. [Nodding! Yes, yes. Hopefully not one that'll determine who goes to which kidnapper's client.] I don't know how many different ones there are yet, but it's hard to tell without knowing how many people are here in general...
jackhole: (pic#9981113)

[personal profile] jackhole 2016-02-09 03:23 am (UTC)(link)
[ because why not. still, rhys will be nice enough to not take it off and instead just inspects the marking. ]

Huh. Weird.

[ and then he lets it go. he's not super into these new accessories, personally. not robotic enough. ]

... What does what mean?

[ genuinely not getting that you are an old fart here, gilbert. rhys is from the year 2870. leave him alone. ]

Seems like a few. I mean, this is what -- a hotel? An apartment building? If there's at least one person in every room on every floor, just count the number of rooms. I think we're on the third floor since mine's 312 and it's --

[ rhys looks up and down the hallway, some quick math in his head and voila. ]

In this building, thirty-six people, give or take. Twelve rooms on this floor, probably matches below. It looked like we were on the top floor when I looked out the window, so... thirty-six. Do you think there's another building for housing here? It didn't look like it.

[ shrugs??? ]
Edited 2016-02-09 03:24 (UTC)