Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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...Well, even if we don't find anything yet, whoever is responsible isn't just planning on leaving us here. We'll figure out more soon.
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( Just... thinking out loud. He sounds fairly certain of that since the Kebiishi sure hadn't had anything planned for him. )
Hey... have you seen a tall man? He has black and gold hair and white robes with black mountains on them. Or another one with purple hair and gold armor?
( A turtle is hard to find but maybe a person is easier? )
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[Because Gilbert's more well-versed in kidnaps and assassinations and hostage-holding that ends in murder even if the ransoms are paid, not the endlessly stretching black of an Abyss.]
Uh— [What kind of descriptions are these.] Sorry... I haven't seen anyone who fits either of those descriptions. Are they people from your home?
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Mhmm. ( Nodding, ) They're my brothers.
( And you'd think something like this would get a little brother down but all he does is grin, )
If they aren't here then they'll come rescue us soon, you'll see!
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Oh— [WELL... ... ...It'd be in bad form to show anything other than a vague sense of "OKAY, SURE!" about that certainty, right? But Gilbert doesn't know what else to do, ah. His expression just ends up being something like "my face isn't sure what to do."]
...I'll keep an eye out for them.
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Gosh, what's that face, Gilbert? Just going to reach out and give Gilbert a good pat on the shoulder which may or may not require some tip-toing to do maybe. )
Heh heh... you can always count on a Kotetsu, don't worry.
( What is a Kotetsu... Gilbert will never know. )
Uhm... I'm going to keep looking for Kamekichi outside! You can keep looking around here if you want... or look for something else! Do you want your jacket back? I'll be okay.
I'm no turtle so the cold isn't too bad.
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Also Gilbert's 6 feet tall, tiptoeing is indeed probably slightly required...]
Uh... [That's it, just an intelligent "uh". He's just assuming it's this guy's family name?? Maybe they're a clan of knights or something, who knows.]
You can keep the jacket. [That's fine! He doesn't seem fussed by the weather.] Just stay safe while you're looking around, okay?