Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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His eyes are closed at first but he opens them again, trying to keep an eye out. He doesn't like this.. )
H-hey...! Wait a second...!
( Cheshire don't leave him hanging like this??? )
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... I don't see anyone.
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Oh... it's... something? Is it from this guy? What a strange person... he must be a spirit of some sort. Sticking close, he'll give one good yell, )
INTENTION OF THE ABYYYYYYYSS!
( ... nothing. )
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Hello? ( He isn't hearing any little girls in the dark so he decides to try something else, ) Kamekichiiii!! Where'd you go?!
( No mysterious girls and no lucky turtles. This is a bust. )
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After standing around for a bit, he gives Cheshire a gentle tug, )
Do you see anything? ( Becaues he doesn't and his eyes are actually very good when it comes to scouting in the dark. )
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Intention?
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( Just another minute. He can do that. And if they can find their missing friends then it'll all be worth it. )
... Maybe... Kamekichi and Intention of the Abyss are together some where.
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He's my friend! We were separated when I got here... I couldn't find him yesterday but I'm not going to give up!
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About this big ( holding up one hand so that it's cupped upside down like a turtle shell. ) and he has a gold shell and a fluffy tail like this ( and he uses his other hand to show off a fluffy tail at the end of his hand. It's a Kamekichi shadow hand puppet. ) ... He's a turtle.
( Just in case. Because yesterday he learned that not many people can make the connection that Kamekichi = Lucky Turtle. )
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They were looking for a turtle? A turtle?
Cheshire stares for a moment. He never did say he would actually help. His tail waves in the air as he considers for a moment before turning away,] Good luck.
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Hey, hey! ( STAYING CLOSE STILL?? FOLLOWING AFTER HIM??? COME HERE, KITTY-SAN, DON'T GO AWAY... ) We're supposed to help each other!
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1/3
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( Weh. )
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... I give him a bath everyday.
( Are you trying to say his turtle is dirty... )
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