vicedirector: (???)
Vice Director ([personal profile] vicedirector) wrote in [community profile] sevenvices2016-02-05 12:59 am
Entry tags:

week 0 - arrival

seven vices arrival





saturday & sunday

36 players remaining

You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible.

When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building.

A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well.

But you won't get any answers just sitting in your room all night.


>Investigate?


This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime.

Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby.

cast
setting
jackhole: (pic#9980948)

[personal profile] jackhole 2016-02-07 02:06 am (UTC)(link)
[ rhys totally and completely swings (with that yelp too) but it doesn't... connect with anyone, and he ends up just staring blankly at bill. right, other people. here. doing things. just as confused. okay.

okay. ]


An... axe.

[ he pauses, thinks about it and then -- ]

Oh! Yeah, an axe. An axe would be great, actually. They prrrrobably have an axe around here somewhere? Safety, uh, first? Safety first!
billarious: (25 ▲ Aηɗ נυѕт σηє мιѕтαкє)

[personal profile] billarious 2016-02-07 02:27 am (UTC)(link)
[Yup! Don't worry bro, he's just a confused guy like you looking for answers. Also entertainment, but answers definitely come first.]

Safety first. [He repeats it with a nod, standing up straight and glancing around. Where would you keep an axe around here anyway?]

Didn't see any areas for chopping wood or sheds you'd keep one in in the town. They could have a basement with one though, here at the hotel.

[They do that sometimes, right? Humans often keep weird things in weird places.]
jackhole: (pic#9980965)

[personal profile] jackhole 2016-02-07 03:58 am (UTC)(link)
[ bill, be safe. be kind.

but yeah, you have a point. rhys just sort of frowns and looks out to the rest of the lobby. a basement. where would they keep a door to a basement? this is what you get when you've lived on a space station for most of your adult life. either way, he's going to be INTREPID about this. he is going to be POSITIVE. rhys brightens a little and slaps his hands together. ]


Oh! A basement, why didn't I think of that? Okay, let's look for a basement. That's a great idea.

[ and then he promptly starts off to find... something ??? he totally expects bill to follow him though. ]
billarious: (21 ▲ Sσмє Ɩєgєηɗѕ αяє тσƖɗ)

[personal profile] billarious 2016-02-08 02:21 am (UTC)(link)
[He makes no promises. For now though he'll behave, more than happy to let this bright eyed human lead the way. Does this place have a basement? He has absolutely no idea, but hey if anyone's gonna find it, it'll be this guy. He seems to have that can-do attitude, even if he's a little shaky on the "sane and calm" aspect of good leadership skills.

Careful Rhys, you're coming off as a side character here. Side characters don't survive spooky stories like this is shaping up to be.]


Who knows what other useful things they'd keep in a basement too. Storage places like that are chock full of stuff. Axes, crowbars, other tools...maybe communication devices...
jackhole: (pic#9982039)

[personal profile] jackhole 2016-02-08 06:56 am (UTC)(link)
[ you know what? maybe he wants to be a side character for once. maybe side characters get a lot of flack and rhys is kind of sick of being a main character. he has to deal with so much shit as a main character! like... sociopathic AIs living in your brain and telling you to murder and betray all your friends!

but he doesn't have that AI here. and he also may be a side character. and may die. holy shit! things are turning up milhouse for rhys! ]


Like, a radio? If there's a radio around here we could call for help! We can -- wait. Haha, wait.

[ he pauses mid-walk and holds out his robot arm and with a flick of his hand a sudden screen is holographically projected from his hand. he squints at it a little, poking at the hologram. ]

Ughh, come on. Work, you stupid thing. [ shaking his hand a little. ] Work. I can't believe this isn't working.

[ rhys, you didn't even explain what "this" was. ]