Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
no subject
okay. ]
An... axe.
[ he pauses, thinks about it and then -- ]
Oh! Yeah, an axe. An axe would be great, actually. They prrrrobably have an axe around here somewhere? Safety, uh, first? Safety first!
no subject
Safety first. [He repeats it with a nod, standing up straight and glancing around. Where would you keep an axe around here anyway?]
Didn't see any areas for chopping wood or sheds you'd keep one in in the town. They could have a basement with one though, here at the hotel.
[They do that sometimes, right? Humans often keep weird things in weird places.]
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but yeah, you have a point. rhys just sort of frowns and looks out to the rest of the lobby. a basement. where would they keep a door to a basement? this is what you get when you've lived on a space station for most of your adult life. either way, he's going to be INTREPID about this. he is going to be POSITIVE. rhys brightens a little and slaps his hands together. ]
Oh! A basement, why didn't I think of that? Okay, let's look for a basement. That's a great idea.
[ and then he promptly starts off to find... something ??? he totally expects bill to follow him though. ]
no subject
Careful Rhys, you're coming off as a side character here. Side characters don't survive spooky stories like this is shaping up to be.]
Who knows what other useful things they'd keep in a basement too. Storage places like that are chock full of stuff. Axes, crowbars, other tools...maybe communication devices...
no subject
but he doesn't have that AI here. and he also may be a side character. and may die. holy shit! things are turning up milhouse for rhys! ]
Like, a radio? If there's a radio around here we could call for help! We can -- wait. Haha, wait.
[ he pauses mid-walk and holds out his robot arm and with a flick of his hand a sudden screen is holographically projected from his hand. he squints at it a little, poking at the hologram. ]
Ughh, come on. Work, you stupid thing. [ shaking his hand a little. ] Work. I can't believe this isn't working.
[ rhys, you didn't even explain what "this" was. ]