Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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On the other hand, he isn't exactly a show off but someone actually not freaking badly out at his magic? That is actually nice. ]
Fufu... truly? I suppose it is a surprise, then. That said, what is the type of magic your 'Master' can perform?
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He opens his mouth and shuts it, biting on the inside of his lip and shaking his head, )
I don't know... if it's okay to say.
( Is that supposed to be a secret too? )
... Sorry.
Uhm.. but he's really strong. Really, really strong and... uses his magic to take care of me...
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You need not apologize at any rate. That will do for an explanation.
[ Honestly, he wasn't that invested in knowing. He may have been trying to make small talk...but what even is that. He doesn't mind the spirit's company, though. ]
It appears, however, at least something did come out of this entire, foolish situation.
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Hm? What did you get?
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... Take a guess.
[ No, he really wants him to take a guess. Just one, and then he'll say. ]
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( That's always the answer, right? )
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Although not necessarily the sort that would advance us regarding this situation as of yet, it was information nonetheless.
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( He was right. He might be a little proud right now. )
Every little piece helps though, right? Even knowing who your friends are is good! And sometimes you don't know what will help you later...
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That it does.
[ There was a small pause there, but only when he realized the other was likely talking about his friends at home. Not here, that wouldn't make sense... ]
...Urashima, you are more sharp than I realized.
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( A good sword. #SwordJokes )
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Hopefully, I can live up to the expectations of someone who would undoubtedly be so reliable.
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( Why are you bowing to him don't bow he's just a humble sword spirit?? Weh, you're flattering him and now he's all flustered. )
I-I hope I can too...!
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So all in all flustering Urashima was a bonus, and it almost gets a chuckle out of him, but not quite. ]
It appears something else was to gain of this meeting as well.
[ But he's not going to clarify, and already appears to be turning to leave, figuring that is all for now. ]
I hope we shall meet again soon, Urashima, and perhaps with some more clues or answers... Fare yourself well.