Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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Hm? "Technology?" ( That's still a strange word for him so it might sound a little careful, ) Do you use a lot of that?
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I-I know that! ( Of course? Duh? ) I was just joking!
... Do you know what year it is?
( WHAT KIND OF GAME IS THIS KID PLAYING )
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Perhaps our kidnappers were too rough with you before bringing you here. You should really sit down. It's 2016, by the way.
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2016? ( He's doing the math. ) Uwah!
( He's in the past?! He's really in the past! )
No, no, I'm fine!
( Holding up both hands disarmingly. He's good! )
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At least let me look at your head to see if you're injured.
1/2
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( He'll take one step foreward. She seems... nice? So there's nothing to worry about, right? )
But I'm okay, really.
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[But, as she starts carefully checking his head and moving his hair around a little, it'll be pretty obvious she's touching far too gently for her to actually hurt him.]
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I told you, I'm okay, Miss Lituania.
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Nu-uh... Well...
( . . . )
I was sick earlier, I think.
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( He looks down at the necklace hanging against his chest. This one? He picks it up and holds up the wooden medallion to see if that's what she means but shakes his head. )
When I woke up... I think I had a bad dream... or... I don't know, it felt real too but I can't really remember anything about it.
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( Let's it slip that he might be a child soldier of a sort. )
Then I woke up here all alone. Is it the same for you?
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You asked me if this made me sick? Did it make you sick?
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Ah... He stops about midway, hands feeling clammy and body going tense. That's... weird? He feels like something bad is going to happen but he keeps trying. The feeling intensifies until he drops the necklace back down around his neck, covering his mouth. He feels... really sick suddenly. )
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Are we dead?
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( And that's why he doesn't see any of his friends! He died in their retreat or something! He was captured by the enemy! He broke! That's why he doesn't remember? When a sword is reforged, they don't remember their past life. Is this just the first stage?! )
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I'm sure I'm not dead, so you're not dead either, alright? You don't feel very dead to me.
[She pats him on the head gently.]
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