Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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Thanks. [He's had a lot of practice. A lot.]
—If you have any comrades here, you could take some back for them, too. I'm not sure who else to give this to.
[Break the black hole, probably.]
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Ah... unfortunately, I have no companions here that I have seen, though I suppose I should be grateful for that, with how this appears to be shaping up.
[She'd rather her fellow pals not be subjected to this kidnapping--she wouldn't even wish this on her worst enemy.]
Though I appreciate the thought.
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Either way, his expression shifts to something briefly contemplative at that, since - she's not wrong. Worried as he is about Oz and Alice, he'd rather they not be here.]
You're welcome. [That's offered somewhat lamely, but he doesn't know what else to say to the first part...]
...Nothing useful has turned up since last night so far. Is it the same for you?
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Not Gilbert.]
I am afraid so.
[No dice... which is grating, but she's at least trying to get a feel for things here.]
But it is early yet. We will find answers in time.
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It has just been over a day... [And he's used to playing the long wait, of course, but-- Something about that definitely sounds more like someone being like "IT'S FINE, WE'RE FINE" than someone who actually believes it.]
I'm going back out to look more after I finish here.
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[There's a pause as she considers her meal, before finally--]
Would you be opposed to company? I am afraid sitting around waiting does not suit me well.
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I don't mind. I'll finish quickly.
[He says, like he's just planning on ditching all this food as soon as he's done...]
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And, gently:]
Perhaps we can inform anyone we come across that the kitchen is stocked with freshly made food...so it does not go to waste?