Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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Stop, stop, stop! STOP HITTING ME. You're insane, everyone here is insane and -- ow, god damn it. It's not even yours! And you're just a kid. Where the hell are your parents?!
[ he's even going to risk his hand (the robot one) by shoving it out of his protective bubble to slap at her. go away, go away, go away! ]
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She stops swinging after that and instead scowls.]
...Why aren't you fighting back? Don't tell me you're a "pacifist" or whatever?
[She says it like it's so awful to be one.]
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huh, why didn't he fight back? ]
I'm not a pacifist! [ no need to get so defensive, rhys. ] But you're just -- you're a kid! I'm not going to hit a kid.
[ yeah, that makes sense, he thinks. he wouldn't hit a kid. he clarifies then, after that -- ]
You obviously don't know what you're doing.
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That's not an excuse! And I know what I'm doing well enough to get you hurt!
[And she raises the baton to go back to swinging.]
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That's not even a threat! I get hurt really easily!
[ Grabbing for it now! ]
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She picks herself up, slowly panting for breath, and scowls.]
Well you're not completely pathetic I guess.
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That's not... I don't... Am I supposed to be flattered?
[ genuinely asking here actually ]
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[ he just sort of squints at her after the threat before letting out a offended scoff. ]
You can't just-- I mean-- You know what? No. Nevermind. I'm walking away now!
[ and he's. actually going to walk away now. ]
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What's your name, man?
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Rhys. And I'm only telling you that so you know not to hit me again later.
[ he should. ask her her name, right? no! screw that! ]
And I'm not asking you yours!
[ FLEEING ]
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