Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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I guess if you're hit a lot that sort of thing happens. Not that... I think you get hit a lot -- or maybe you do? Maybe you get hit so much and don't actually know how to react to something in normal way because you're being smacked in the face all the time. You look like the kind of guy that could happen to! I really sympathize with you, if that's the case! Which it could also not be, I guess.
[ wait. wait, what? ]
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...You're a nervous fellow, aren't you?
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I'm not nervous. I mean, not usually but this is kind of a weird situation, right? Everyone's suspicious looking and wandering around and poking things... it's weird! Look at you, for instance! You've got the weird flappy coat thing going on, it's really, really suspicious. Is that a doll? Oh my god.
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[ On cue, Rhys gets the weird flappy coat thing's sleeves flapped in his direction. ]
Now you're just being rude~! Don't you know anything about respecting your elders? Why, I have half a mind to tell everyone you just fit yourself in the face twice at this rate.
[ no he doesn't ]
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Elders? You're not... are you old? You don't look... old.
[ wait ]
Also, that was a mistake anyone could have made.
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[ Break's tone does not sounds very believing, though... He's found a target to torment, so he won't let go that easily. As such, the flapping of the sleeve stops, but only so that he can bring it up to partially cover his mouth with a devilish little smile. ]
Though, hmmmm, that's quite flattering...! How old you think I am, exactly...?
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I don't know, like, 30? That's hair dye, right?
[ yeah. ]
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[ At least in pseudovictorian land... Though to be fair, Break is still giving him shit, since his hair has been naturally silver since he was a kid, but. ]