Vice Director (
vicedirector) wrote in
sevenvices2016-02-05 12:59 am
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week 0 - arrival
![]() ♫ saturday & sunday 36 players remaining You remember happening upon something awful and nauseating. What it was, precisely, is lost to you, but you have the instinctive feeling that by escaping from it, you've avoided something terrible. When you open your eyes, you find yourself laying in bed in a dark, dusty room, facing a digital alarm clock. Its face, reading 12:01, is one of the only sources of light in the room. The other comes from the window, shadows flickering about. Opening the blinds will reveal that it is nighttime, and what looks to be a massive bonfire has been lit in the street at the front of the building. A wooden talisman hangs around your neck, with one of seven symbols carved on the back. Attempting to take off the talisman will result in a wave of intense dread, and the all-too-familiar nausea. A brass key engraved with a unique room number lays on the bedside table beside the clock, as well. But you won't get any answers just sitting in your room all night. >Investigate? This is an open mingle for arrival in the town. Waking up just after midnight on Saturday, characters will have the weekend to explore and socialize before the plot begins. The profiles and IC rulebooks (both the personal ones and the public one at the chapel) have not been revealed/given out yet. The kitchen will still 'prepare' breakfast on these days, and the bonfire will burn continuously into the daytime. Per items: smaller items that a character could easily carry with them will be in their rooms. Animals and larger objects will either be waiting outside or in the hotel lobby. setting |
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Foolish of you.
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You don't take me seriously. That's fine. No man ever did, until they realized they were about to die by my hands.
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If you think I'm not taking you seriously because you're a girl, you're wrong. [Judging by how she keeps specifying "man" there.] I'm not taking you seriously because, however hampered I may temporarily be, you're weak. If you tried to attack me, like you were thinking earlier, you'd die.
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Wanna bet?!
[And without any warning but that, she begins dashing right toward him with stick in hand, aiming to bash it against his head.]
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He smirks.] Would you like to try again?
[Vegeta can't sense power levels at the moment, so it occurs to him it might be a good idea to judge this girl's strength the old fashioned way.]
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Ho, almost. Were you actually trying that time?
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[She raises her branch, only this time she doesn't swing. Okay she'll admit, he is strong. She needs to get stronger and she knows how.
Buddy lowers the branch and reaches into the pocket of her poncho, grabbing a clear plastic medicine bottle of blue tablets. Quickly she unscrews the cap and takes a pill out, chewing it up and swallowing it before putting the bottle away.]
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If you need to take a breather, don't mind me. Go right ahead.
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Once ready she runs up to swing at him again. Only now she's noticeably faster, her swings carrying more strength and speed in their delivery. It's not nearly as much as usual, she can feel it, but it'll hopefully be enough that he can't just keep dodging her anymore.]
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Was that your last trick? [He's surprised at the difference, and makes a mental note that until he gets his full power back, he might have to be more cautious than usual. But this still isn't enough to be a serious threat, in his arrogant opinion.] If so, I think we're done here.
[And then he tightens his grip on the stick enough to break it, with no obvious effort required.]
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Still, she at least got one hit on him and she's satisfied with that much for now.]
This isn't over Vegeta.
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Though even then you won't be strong enough to beat me.
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[He's a lot stronger than she gave him credit for. But she won't let him win - this is personal now.]
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[But whatever her token says, he can recognise pride when he sees it. That's what this is about now. Vegeta turns his back on Buddy and goes to walk back inside the hotel. He's finally worked up an appetite.]
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